Technician’s Room for Secret Level: Unreal Tournament
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The Technician’s room had to feel like it was fitted into a remnant space in the basement of the stadium, across from the prison cells. The aesthetic was to be messy and chaotic with servers, screens and robot parts/pieces scattered throughout. A real working, utilitarian space.
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Art Direction: Alexey Andreev
Director: Franck Balson
Producer: Celia Digard
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